Don't be afraid to go out of your pit either, you could do some amazing flanks with that.Īs others have said, your mollies are standard mollies. The enemy can still see your bullet tracers in the pit, so if you happen to be using other weapons, it's best to reposition every now and then. Viper's pit is best used with either shotguns or silenced weapons. It will make it easier for you to experiment with wall and orb lineups. Speaking of custom game, you can recall your walls and orbs by holding the E and Q button down. In a custom game, the minimap will show you where your orb will land in a green circle when you equip your orb, so you can use that to learn where to throw your orb to cover that one pesky spot safely. In general, it can be useful to learn lineups with your orb, especially since it seems that they were designed for lineups. Wait for some signs of the enemy and put them in the site you're holding, or save them for retaking since the wall has a very long range. You'll just end up wasting it if the enemy doesn't happen to be going there. On defense, again, don't put down your toxic screen before the prep phase ends. on Ascent, a wall along the edge of Catwalk can protect you from enemies rotating through mid for both an attack on A or B). You can do this before the prep phase ends since no one will notice, and since people don't tend to play mid on lower elos, it will be good for you to flank under the safety of your wall. This is also why I like to put down my smokes after the prep phase ends, so I can access some sweet spots to get the perfect walls.Īnother trick you can do is to put a wall in the middle of mid. Ascent B link is good for walling off B). The areas blocked off by the prep phase walls often have good spots for you to put down your walls (e.g. Instead, put it down a few seconds after the prep phase ends, to give your team the element of surprise. You don't want the enemy to know where you've chosen to attack. On attack, don't put down your toxic screen before the prep phase ends. To retake, say you are on A and enemy pushing B - look at the minimap and try to wall of an entry point (if they haven’t entered yet) or split site down the middle so their team can’t see full site upon entry.ī3/S1 rank though, so take my advice with a grain of salt. On defense I place orb at main entry point and put it up as they commit to a push. Enter site you can just orb spike and move to cover where you can peak spike and orb/Molly combo to kill defusers. Put it up only when your team needs cover, otherwise you are wasting your viper juice. On offense I usually place wall as timer expires not to give away where my team is pushing. See how they smoke each site on both offense and defense. It’s hard especially early to know what is helpful and what can actually hurt. For example if there is a bad viper on my team I learn what not to do. Watch other vipers play your team or enemy team. I usually don't recommend Viper to newer players, but if you want to skip ahead and use her without fully understanding separating and controlling zones, then you can memorize some basic attack and defense setups that high ranked players use and just repeat them.Īnd don't bother with molly lineups (until you're very comfortable with her smoke orb lineups) unless you're learning them for fun, they're very rarely useful and will teach you bad habits of abandoning teammates when overused. And once you create a zone, you want to stop anyone from going in or out, completely eliminating all enemies in the zone, leaving no uncleared pockets. What rank are you? As a newer player, or anyone under say plat, viper is extremely challenging as you need to have a great understanding of exactly what smokes do to understand how and when to use them, as well as a good sense of macro strategy and predicting your own team's plans.Ĭontrollers separate distinct zones, but you want to align edges of zones with walls to create a small number of chokepoints that can be watched, as the entire width of a viper wall is too wide to watch at once.
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